Tag Archive | Fantasy

To be Inspired and Driven

Hello there Studio Colrouphobia followers!

Today there aren’t going to be any pretty pictures in the blogpost, but I hope the text will bring something interesting to you anyway.

In an effort to give back (something I’m sure you have heard before from others) here at Studio Colrouphobia we looked at our past, present and future to see what has been important for us when it comes to art and working as artists.

Pretty fast I personally came to the conclusion that there are two things that have and continue to, play a major role for me when it comes to working with art.

Inspiration and Motivation.

When I was younger, I thrived on visuals. I was into movies, comics and games, just like most others. But what really got me into things, where the visual aspects.

When I imagined things, the more I could visualize things in my mind, the more vivid they would become and therefore they would inspire me to explore that imagination.

My first true introduction to Art, as means to work with, actually came from the Swedish version of D&D. The images and illustrations where probably not the best, but I remember the creatures they depicted very well (and they all look perfect in my head now!) and I also remember thinking:
“Wow, the guys doing this are my dad’s age. Nobody I know my dad’s age would do this unless they got paid for it. They get paid to draw!”

I had always drawn and sketched, just like most others, though I was hardly the one two scribble on walls and scream if no pen or paper was around. I just enjoyed sketching and put enough effort into it for people to notice.

At a certain age I just decided that this, doing Fantasy and Sci-fi art, for a living, was what I wanted to do.

From there on, things become a constant battle between being inspired and getting motivation, drive, to continue. Most people have a really hard time trying to become a freelancer at anything, regardless of what you do. The reasons are many- people not believing in you, lack of money to pursue that sort of career, lack of self-confidence and lack of believing in yourself (and no, those last two are not the same – one mean you do not believe you are good enough and the other that you do not believe you WILL be good enough).

So how do you solve this?
Well for one, you need to have support from your friends and family, something I know doesn’t always happend. I had luck enough to have my -then girlfriend, now- wife that has given me support throughout the past 10-12 years. That’s not always evident.
The other things you need are great sources of inspiration and causes for drive.

I had great sources for inspiration. Before the internet (yes, I’m old) there where things like “Heavy Metal“- with giants like Simon Bisley, Frank
Frazzetta and Jeffrey (Catherine) Jones. There where Roleplaying-games, with covers and interiors just giving my imagination so much to use- I was inspired by Brom, Paul Bonner, Paolo Parente and Wayne England. There where book-covers with fantastically painted images -people like Boris Vallejo and Julie Bell as
well as Luis Royo just made me feel extremely enthousiastic about improving and possibly one day be able to earn my living on art, if I could only get good enough.

Once on the Internet, I got so many more inspirators added to the list.
Traditional artists such as Donato Giancola, Dan Dos Santos and David Kassan blew me away from the moment I either discovered them or found out who those book covers where made by.
Digitalists like Andrew (Android) Jones – for his innovating techniques, Björn Hurri for his fantastic dedication and commitment, J.P. Targete for his traditionals-looking digitals, Melanie Delon for her fantastic characters, Noah Bradley for his fantastic environments, Brad Rigney for his general excellence and so many more…

They all inspired me and gave me a drive to continue, to try to become good enough to work as an llustrator for a living. I’m sure most of you have sources for inspiration and motivation. I would love to hear who they are, perhaps we share them, or I haven’t heard of them or seen their work. I am still looking for more inspirational and motivational artists to add to my list to keep me driven to learn and improve.

Well, back in the days, I had to really look for these sources of inspiration and talking here at the studio we agreed that we should try and give back some of that inspiration.

To do that, I have asked some of my art-heroes and sources for inspiration and drive to write one-time blogposts, right here on studiocolrouphobia.net.

A lot of them are busy with their work, but some have answered an will write to give you guys some inspiration. I do not know what they will write, as I didn’t want to restrict them, but the general theme for these will be “To be inspired and driven”, and every blog-post made by a guest-blogger will be on the topic of Art.

We here at Studio Colrouphobia will post these as they come in. There is no a perfect schedule for when they will come in, but we will never post more then one a day, so if you have seen a guest-blogger post here, chanses are you wont see another update on that day.

We hope you will enjoy this little treat.

Did you know that you can follow us on Twitter and Facebook? Just click on the icons below to get to the right spot!


Until Next time!

Macho, macho man – a little art-update

So before I start this blog with some more regular things, let me first congratulate George Takei on his 75th birthday.
Beyond being openly gay, one of the first asians I saw in any form of higher position on a tv-show and playing uber-cool Japanese business-owner in Heroes, Mr.Takei also has a wicked sense of humor that he shares with us through his Facebook page. Go give the man some love:
George Takei

So it’s been a while since there was an update from this blog.
You might wonder what’s been going on? The truth been told, I have been pretty busy.
A few things will be shown later in this entry, but first, something for all of you that are interested in illustration.
I saw this yesterday, and I found it brilliant.
For some of you, this might not be the most obvious, or even clear, thing, but trust me, once you start thinking in these terms, your illustrational work will be better of it.


Now I know some of you will look at this and go “huh?” but just look, listen and consider.

Text-> Simplify-> word association-> simple icons-> bridge-> drawings from bridges-> Box your composition-> Explain shape through value-> Define your execution.

I am working on a couple of things that still are a little hush-hush. One of the things I am doing is a test-run for something. These things happen sometimes in this business and can be tacked together with payment or without payment.
Something I wanted to touch base with with the people reading these, and who are interested in working as illustrators or designers, is how to take rejection or failure.

I am a sore looser.

No really,I am a terrible looser. I hate loosing, because I pride myself to not get into situations where I cannot win (famous exception being anything that has to do with my wife..just cannot beat the woman in anything!).

Now just because I am a sore looser doesn’t mean I have to take failure or rejection poorly.

Like said, I am doing a testrun. I am not going to tell you what it is for, but there is a chance that I might get told “Hey, you have a nice style, it’s just not the one that we’re looking for”.

That has happened to me just as to most people.

In essence, it means that either you wont get the gig because of style or because you have not achieved exactly the skill that they are looking for.

So what can we do about this?

Well first of all- realize that you can always improve your skill and your artistic ability.
Secondly- realize that some things you wont be able to do. Please note that I didn’t write “cannot ever do”, but rather “wont be able to do”. If you aim your skills at painting realistically, then stylized cartoony might not be what you excel in. Or Cubistic, or maybe you aim at a very saturated palette. Unless you focus your aim at all of hese things, chances are that you wont be able to keep the standard that some of the companies out there want to see.

What you need to do is to work, practice, challenge yourself and evolve in the direction you wish to see your art. If you do that, then eventually you will find that you have work cut out for you.

Now then, for what you have been waiting for.
The images.

Here is the cover for Skrapyard.

To find out more about this game, head over to Precinct Omega Publishing

I got contacted by a very nice guy over at Heresy Online with a question if I wanted to do a few commissions to bring a Space Marine Chapter alive.
Here are two images of the Lantern Marines:

Tactical Lantern Marine

Veteran Lantern Marine

Until next time.

Sketch away

Monday blogpost,
A little late, granted, but still.
Lets get some sketches away:

This is the beginning sketch of Electro, an old Spiderman Villain, as an old man. The thougt is to paint multiple Spiderman Villains in older form.

Next up is a speedpainting. Just playing with ideas here:

And finally, the completed Arbaal the Undefeated painting. This has been featured as a wip in several blogposts and now it is complete. This is me re-imagining this old Warhammer Fantasy Battle character.
As you can see, he rides a demon, a so called Flesh Hound. He also holds an axe and a shield.
Since the character seem to have left the game a couple of editions ago, I felt I had some leniency to reinvent him somewhat:
I made the collar of Khorne sit behind the neck-guard of the Hound, it’s the brass-thing with skulls and horns on it. The hound has more colour then Arbaal himself, this comes from the factt that I see demons and beings from the warp as having more colour then in “the real world” of Wfb/Wh40k.
My illustration shows Arbaal as he sacks Praag. Hope you enjoy.

Until Next time!

Dragons, maidens and faeries – Where to begin with art and inspiration?

Hello blog-readers,
David here and the time has come for another blogpost!
It has been a while (again) and there are schedule-related reasons for this.
Because of these reasons, we are restructuring the postingorder.
Monday sketchposts will remain as they are and, hopefully, continue to be
posted every Monday for your enjoyment.
Wednesday blogposts will move to Thursdays due to it being more fitting in
the week for us schedulewise. Thursday blogposts, then, will not happen
every week unless we have a mass of things to share with you.
Thursday blogposts will also be alternated with tutorial posts so eventually
we think these will become more or less weekly anyway.

This week I thought I’d show you some completed work, as well as let you
know some excellent pages on the internet to improve your skill as an artist
whether professional or happy amateur.

This lady-knight on a blue dragon, is my sister-in-law. It’s a gift to her
and since she likes dragons I thought I’d paint her riding a dragon.
If you remember well, you have seen a couple of compositional sketches for
this painting in an earlier blogpost. The makings of this painting has been
veiled in secrecy, to not let her know it in advance we had to fake
referenceshoot with a sword and “tring to figure out lighting” with a
camera to get good face-reference.
The reference used for the dragon was a blue-white monitorlizzard,
to get the scales and colours correct.
The final illustration will be printed and given to my sister-in-law as a
birthdaypresent. This will also go into my portfolio, and if enough people
are intrested, might make a limited-run as a poster or print.

Next up is a little something that I think you will recognize.

This is the beginnings of completing the illustration I made in pen on paper
into a fully painted illustration. I am doing this as a test to see how far
I can move the digital medium toward traditional painting. Using the Flemish
technique in digital form, I took the pencilsketch, added a light
yellow/olive “imprimatura” cover over it (after having lessened the opacity
of the lines to make them barely visible).
I then flattened the entire painting, duplicated the layer and used the
real-bristle brushes in Photoshop CS5 to do a two layered underpaintig in
This, of course is an aproximation of the colours, and I am doing a lot of
trial and error. Finally (up to this point) I am doing what is called a
“dead layer”. A Grayscale painting with a hint of cool respective warm tones
to lay as a base for the final painting.
This might seem timeconsuming, but the truth behind it all is that I want
to see how close one can get to the traditional means of painting using pure
digital means.
It is not going to be a substitute, and I am not expecting it to look like a
traditional oil-painting once done, but to evolve one must break with ones
patterns and try out some new things. This is how we get ideas and evolve.
What I am expecting to get out of this is an improved workflow, better
colourmanagement and perhaps a more subtle way of painting skintones.
As far as painting skintones, this way of painting will not be more
timeconsuming for me then what I already go through, so possibly it might
help me speed things up.
The Ahadi-painting is a personal piece, and something that I work on on-and-off.

And here is a sketch of something I am painting for a client.

This is going to be the cover for a tabletop miniature skirmrish-game called
Scrapyard. More about that in a later blogpost.

In other, artrelated, news, I am also making an illustration for something
called Feast of Blades: http://www.feastofblades.com/
This illustration will be featured in our next free tutorial and so I’m
saving images for that post. Hope you do not mind.

So with the art displayed, let’s get back to a topic I have promised
Where on the net can you learn to improve, reach out to the crowd you want
and generally get hints and tips on what to do to have more fun and success
with painting or doing art in general?
Let’s start with some of the heavy hitters-

The blogspots where you can just get buckettoads of information:
(and bucketloads,if you rather would have that!)

This is the big one ladies and gentlemen. Although there are forums such as
conceptart.org, which I wholeheartedly suggest you check out if you haven’t
already, muddycolors is just the best spot to find information, inspiration
and help with just about anything in your art-aspirations.
Essentially, it’s a blog where several professional artists joined together
to post inspiration, ideas and information on what to think about when you
do art.
It’s not the names that make the place, though there are some impressive
ones: Dan Dos Santos, Donato Giancola, Arnie Fenner, Jesper Esjing, Petar
Meseldzija and Greg Manchess to name some of them.
No, it’s the information and what they share that makes this worth it!
Mostly, the information is concerning traditional painting when a choice
between digital or traditional has to be made, but in general, the
information and inspiration can be used for any medium. Ranging from
exhibitions to check out to how to compose, set your digital version of art
to best suit printing, through art critiques on readers works and all the
way down to how to handle turpentine and the dangers with it.
In short, the amount of goodness that comes from this blogspot to anyone
interested in doing art is just astounding.

Possibly not as known as muddycolours, Enliighten is a great place to
learn art. Mike “Daarken” Lim (Wizards of the Coast, Blizzard Entertainment,
Fantasy Flight Games, BioWare, Mythic etc.) decided to give back to the
community through giving awa free tutorials and discussions on art on his
boards. This is great resource for anyone beginning with art.

Jon Schindehette’s, Art Director at Wizzards of the Coast, exemplary
blogspot for helping aspiring artists and freelancers with tips, tricks and
challenges to get better at reaching future clients. This spot is just as
useful as the muddycolors spot, except this is more directed to those who
want to make art for a living.
Artorder used to be on ning, but has now moved to wipnation.

Dave Rapoza began with crimsondaggers and, together with his friend, Dan
Warren, they set up competitons, art-critiques and general awesomeness.
I found out about CrimsonDaggers through Daves Livestreamchannel,
http://www.livestream.com/fuckinartwithmrdelicious , which is also filled
with awesomeness. Metal, awesomeness and painting. Like Artorder,
crimsondaggers used to be something all on its ow, but has now also got a
spot at wipnation.

Speaking of awesome, awesomehorsestudios is also a good spot to find info
and critiques at. For me, this spot had a little less to offer since they
do their critiques live, and you can watch episodes for free as they air,
but have to pay (albeit a smal sum) to watch thm later. Unfortunately I sit
on the wrong side of the earth to be able to justify watching these live.
The really great one for me was watching their interview-athon at illuxcon
(found here: http://www.awesomehorsestudios.com/s1e5-illuxcon-interview-special/),
As a freelance artist this gave me so much. It was also cool to see some of
the persons I have worked with, as well as some I’d like to work with, even
if it wasn’t pressing hands. Emails are useful, but sometimes a little
Awesomehorsestudios also has a spot at wipnation, but be sure to check out
their own website. There is something for everyone there!

A little edit here: Thanks to Marc from Awesomehorsestudios for letting us know
that all episodes from Season 2 on are now free, live and always.
You can see everything up at http://www.awesomehorsestudios.com/watch-now
Thanks Marc!

Online Galleries and their use:
Online galleries can be really useful for the aspiring artist. It can give
help through comments and critique. It can give exposire and it can be
rewarding to exchange art with other artists.
Here are some of my favourites and their use.

In my opinion, this is the best gallery currently. I might be wrong, there
might be something more suitable for getting more exposure and contacts
with potential clients, but currently the entire website just flows with
proffessionalism, ease and goodness. Mainly aimed at professionals, I was
lucky to get an invitation in the early days, but my bias towards cghub has
more to do with the way you can mark your artwork (time it took to complete,
lists of medium-including programs used, etc.) and the fact that it is
really easy to manouver once you get a hang of it. Nowadays you can get an
account on cghub without an invite and if you want to go professional I
think this is the place you should put a portfolio-gallery at.
The forums of cgub are probably underrated, as I find something useful or
inspiring there verytime I check them out.
Here is a link to my own profile on cghub: http://colrouphobia.cghub.com/

This gallery is still fighting some early hickups, but in my opinion it is
still worth being there. There are several reasons for this: Many helpful
blogs or webspaces have recently aquired a spot under wipnations wings.
(see above), but the galleries can stand on their own. The most powerful
thing about wipnation, at this moment, is the opportunity to do redline
critiques. Redline critique is when you see something that you think
should/could be improved in an image and you take a red tool (for instance
photoshop brush) and paint on the image to show what you mean. Wipnation
allows for this in their own galleries, something that is really useful for
the aspiring artist.
This is a feature I miss on just about every other gallery online. If you
want to check out my own meager wipnation gallery, it is here:
I think it is safe to say that almost everyone into art knows about
deviantart nowadays. This place has it’s plus and minuses. For one, it is
large. This is very useful if you wish to find something inspiring. Chances
are you can find it on deviantart. The downside is that you might have to
search for it for a long time if you want something more specific.
Exposure, this is a tricky one. If you manage to get the eyes of a few
people, there is a chance you will get more exposure. For me, I had the
fortune of getting into th semifinalists in a huge competition on
deviantart. After that I just got more and more watchers. I am still not
getting as much exposure at deviantart as I would want to, but it is still
a useful tool for other things.

Pure inspiration?
The above gallries are for you to put your works in, and to look through
works of contemporary artists.
How about spots where you can check out the old masters, or where you can
get help with anatomy and such.
There are a multitude of such places on the internet, and so I share with
you only two such places:
Webgallery of art is a great place to see art from museums all over the
The first link leads to their mainpage, the second link directly to their
search engine. Explaining how to search will take a lot of time, so just
experiment, it’s worth it!

http://inspirationalartworks.blogspot.com/ is just pure gold.
This blogspot has really collected a great set of images, whether photos
or artwork, for an aspiring artist to check out and use for studies and
learning more.
for anatomy pictures and
http://inspirationalartworks.blogspot.com/p/photorefrence.html for
photoreference. Be advised that there is nudity or images deemed unsuitable
for the younger crowd in this spot.

I think that is about whatI have to give you today.
Until next time!

The joys of freelance – As time goes by

Hello again, time for another blogpost from Studio Colrouphobia.

It has been a while and for that we are sorry. The truth is tat it comes with the territory, being a freelance-company mean that sometimes we are just crammed with work and has little time to do anything else. The past two weeks have been such a time.


First things first: The reaction to the tutorial we last posted has been varrying but in general it was received with thanks and praises.

The main concern voiced as the lack of detail and in-depth description, as well as “tips” on how to paint like this.

The lack of depth an detail to the tutorial comes down to what we earlier explained is in store for the future:

Some free tutorials, and some with a cost to them.

To be able to motivate the tutorials, we need to look at the time it takes to create them. As every hour of work counts in this business, most of the free tutorials will be more like walkthroughs of paintings painted in the studio anyway, mostly portfolio-pieces or commission-work that do not have an NDA or where the NDA no longer keep us from showing the illustration.

These tutorials will be less detailed, with less explanation and not loaded with tips and magic sollutions to become a great illustrator. We do, however, feel that these will be invaluable for the beginner-up-to-intermediate illustrator as it will give you anything in the range of inspiration to tidbits you didn’t know.


The paid tutorials will be more descriptive, most of them will also be in the form of videos with voiceover to guide you through more detailed help. Some of these will still be aimed towards the beginner or the intermediate illustrator, but thse will also suit the intermediate to “almost-pro” crowd to a bigger extent.


Finally, the workshops will be tailored to your needs, they will include individual feedback and help on a level that only face-to-face tutoring could out-do (and we have face-to-face workshops in mind for the future as well).



Wen it comes to “tips on how to paint like you do”, there is only one thing that will help you achieve the level of ability you wish to reach and that is practice.


So we hope you are up for the future tutorials and workshops from us, we certainly are!



And now for some works.

This time it is a little limited, as mentioned earlier, there has been a lot of work and deadlines that had to be met the past two weeks, all of which still is under NDA, but here are some further painting on Arbaal (with details). This painting is still not done, mind you, and has quite a bit left to go.

Arbaal the undefeated WiP , by David Sondered

WiP with detailshots click to zoom


And this is a very quick sketch of a Chaos Terminator.



Next time we will probably have a sketch to show you of a current commission that has the benefit of not being under NDA.


Until then!

First tutorial -or- Extra Mayo with that!

-Posted by David

Hello there people, David here with a little update. So last time we posted something, we had a couple of questions added: We wanted to know whether the readers of this blog  where interested in tutorials and workshops, both free and paid.  The response was good, just not in comments on here.

In the numerous forums that I personalty post on, as well as on Facebook and Twitter, there have been quite some answers to the questions, some in posts, most in private messages. You have also asked questions such as: What’s your favourite art galleries online, how do I protect my art and are there any art-tutorials or websites you recommend for me?

In the future I will let you all know what my personal favourite art-galleries online are, as well as giving info on how to protect your artwork and other tutorials or places to find good tutorials. But this time around, I thought I’d give you a bit of a tutorial myself. For free, to show what the future has in store for you.

(1) I wanted to paint Arbaal, a follower of Khorne in the Warhammer Fantasy universe. To get into it fast I opted to use another painting as a base, I don’t always do this, but it helps to find new things fast and it can really help to get the base values down quick and easy. So I decided to use the Angron painting I just finnised before the hollidays. This character is also follower of Khorne, but in the Sci-fi setting of Wh40k, I thought it was fitting.

-Note: if you are doing a painting in this way, make sure the the original plate, i.e. the painting or photo you start with, is YOURS. This is of particular importance if the painting is for commercial purposes. It also helps covering all your bases when it comes to copyrights and protecting your artwork. Remember, if you don’t steal, then others are more likely to not steal from you.-

(2) I then made the painting grayscale, copied the background and flipped it, setting the second layer to divide at a low opacity. To get to this I experimented with various settings on the layer, ranging through every layer setting and testing at opacity of 30%, 50%, 80% and 100%. Once content with what I had, I fine tuned the opacity to get to this mirrored image.

(3) I decided I didn’t want to make a portrait of Arbaal. He is a very real character in the game, as he has been a playable character (Something Angron hasn’t been) and as such I wanted to show some action. Cue copy/paste and shrink the top layer. This way I keep some of the tones I had, making the image keep in the same range all over.

(4) It looks a little dark, I want to keep the most of the painting at a middle range throughout most of the initial stage. With the portraits series it is easy to keep everything dark and just paint up to light values, but for this I need to maintain a certain atmosphere also. So I take another of my paintings; enlarge it to only show a background section, copy it into the document and set the layer to divide. I move the layer around a little to see how things look. Once content I flatten the image, duplicate the layer and save.

-At this point, I’d like to point out that if you can, and want to, keep the layers. I have learnt to just paint over my mistakes and so I flatten constantly. That way I can also paint at very high resolutions on my slow machine.-

(5) I see something in there, lets paint up the bottom background to look like there could be fire there. Fire good! Then add the typical Khornate helmet-guards. Maybe he is swinging his axe and he should sit on a Flesh-hound of Khorne, let’s add a hint of that in there also.

(6) A bit too bright anyway, darken a little and add in a demon-head for the hound. I used reference for Arbaal, the only one there truly is is of a miniatuer from way back. Hence I wanted to do some re-design. For a while I was pondering horns on the Fleshhound instead of a fleshy collar, since Fleshhounds come in various forms.

(7) Darken it down a little more, mainly to get some details out on the demon-body.

(8) Defining the head of the Flesh-hound a little more, adding some bright to the background again, I want that fire there. Did you notice I dropped the arm?

(9) All right, all Chaos Warriors that have a cloak seem to have fur-cloaks when I look through the internet for ref. So why not? It will bring a bit of character. Also, he need to hold the beast in some reigns and I still want an axe for him. So I paint that in. It looks good in the brighter areas, this way I can also keep his outlines a little less detailed since the bright background will make all sit well in space, at the same time as it makes the character seem more three dimensional.







(10) I didn’t like the background at all, too stagnant. So I added outlines of some structures. I make a mental note that this could be Praag at “the siege of Praag”, since Arbaal was present at the time. I also add the collar for the Hound proper, and decide I want to keep the front of the hound in this pose, but make it a little more flowing. A tail is added.

(11) Making some changes to te values to show more detail. The chain he has to “steer” the Hound with is added, twirling around its horns and through the mouth. I add spikes to the right-side shoulderguard, define the helmet more. Spikes on the axe, symbols of Khorne. I make the collar a bit more majestic and add some spikes and details to the body of the hound.

(12) First colourpass. This is something for an upcoming tutorial, but to get the colouration I use a hard-light layer. Watch out for tutorials and workshops on how to fully utilize this technique in the future.





(13) Second colourpass, after having flattened and saved the painting once more, I duplicate the background and paint onto it. I lessen the colours somewhat on the armour and begin to incorporate complementary colours of green and yellow/brown. At this point I am not too worried about the saturation as I am opaque-ly painting over it later.

(14) I had a skull on the left-side shoulderguard but I didnt like it. Que paint something else in. A new skull!

(15) And here is where we start to lessen the saturation somewhat. This is the last image in this tutorial as I am still painting this, but in the future there will be more tutorials coming. The free ones will be more loose and not go so much into details, much like this one was. In the workshops and paid tutorials I will go much more in depth and there will also be room for questions and one-on-one help. But more about that in the future.





For now, here is a final image, the 100% version of Arbaal’s face:

(Click to enlarge)

And that’s it for today. If you enjoyed this little tutorial, please let us know in the comments below. Also, if for some reason you cannot post a comment, or if there is anything else you feel we need to know, you can always mail us at studio.colrouphobia@gmail.com and let us know, so we can look into it.

Now go back, enjoy reading it again, click the images to see them bigger and let us know what you think!  Next Wednesday, some of my favourite Art-Galleries online!


Do you want fries with that?

At the dawn of a new year Studio Colrouphobia is looking to do more for the public then last year.Though our efforts to produce quality illustration for companies remain, we decided that this year is the year to give back to the community. One example of this are workshops on how to paint digitally. Some of these workshops will be free (more like tutorials really) and some will have a small cost attached to them.
 To add to this we are also going to put forward a few more posters for sale, as up to date there have been a couple of posters available for purchase.This will alter as we add the portraits series to our range.This is also where the thoughts of YOU become important. We want YOU to tell us what subjects you would like to see in future posters.
To give you an example of the limit of detail we are putting on these posters, here is a WiP for something new:

So let us know through the comments what you would like to see. Perhaps you’d like to see your favourite manga-character in our distinct style, or perhaps Transformers are your thing. Or something else.

Let us know in the comments below and we will do our best to meet your interest. We are also pondering to make posters in the A3 format. Currently, all our posters are at sizes A4, which is great to kick the prices down a little more. It was also a necessity as our older posters where painted at a lower resolution then currently.

Now our question is: Would you like to see future posters come at sizes A3 also, at a slight price-increase?

Please let us know in the comments below.
In the near future we will make purchase easier by adding a store.Of course if you happen to run across us at a convention, our posters will be even cheaper. keep an eye out for our con-agenda.
These are our initial plans, but we need more info from YOU as to what else we can do to give back to the community. Do you have an idea as to what we could do to make you enjoy our work more? Let us know in the comments.

It’s not easy to please me

Wednesdays are a bit tricky really,

On one hand, they are not Mondays, and as such not really that chaotic and filled with workstress. At the same time they are not the end of the week and relaxation neither.

Currently, David has found himself working on an unusual job. It’s a cover, which is not something unusual, but it is also contemporary. This is both exiting and challenging at the same time since almost all illustrations we have done so far have either been Sci-fi or Fantasy. For some more info on this head over to this place:


The illustration is seing completion this week and then we will see how long it takes before we can display it.

One of the things that has been asked alot is to show progress and/or doing tutorials.

Whilst this is something great and definately something worth doing, there are such a great number of tutorials out there that we first need to sit down and consider what we want to achieve with a tutorial.

The first one will most likely be a walkthrough rather then an actual tutorial.

David has a set idea on how to work, but usually all of this is just tossed out the window once the work begins. In reality what happends is normally what works. Sometimes it works to paint blobs of colour and go from there, sometimes a refined pencilsketch is the best and sometimes it is the usage of photo’s for interesting textures.

So look out for next wednesday when a little walkthrough will be posted of a personal piece in it’s beginning stages.

In the meanwhile, here are some WiP’s of current paintings and a sketch that was made at FACTS but that we didn’t have any photos of ourself. Courtesy of Alexjodo’s blog. Follow the link below.



The task of art today is to bring chaos into order.

A Composition for a painting, a WiP of the same and a headsketch study of a Zombie. Mondays are sometimes chaotic.

The F.A.C.T.S. experience and setting standards.

Well, rather, I’m posting after the weekend AFTER the weekend at Facts.

Before I get into the FACTS experience, let’s set some standards for this blog and website. Here are the goals I’m setting up:

Every Wednesday we will post something textwise, to let you know what we’re up to.

Every Monday I will post some sketches of the past week, to let you see that I’m not slacking and to atleast give you something worth coming to the webpage for.

Anytime we get permissions to post anything from our commissions and NDA-released work, we will post it, regardless of what weekday.

So the weekend was fenomenal. I had a really good time and it was crammed with people. The staff was very friendly and very helpful and the general mood was nice. I sat next to Adi Granov, furthest out on one side of the table.

From left to right was:

Me, Adi Granov (Iron Man etc.), Barry Kitson (SpiderMan UK, AD 2000 etc., etc.), in memoriam for Wim Oosterveer (Dutch comic artist that died in a motorcycle accident a couple of weeks before he was due to appear at FACTS), Romano Molenaar (Marvel, Top Cow, etc.), Aleksi Briclot (Magic the Gathering, World of Warcraft), Nicholas Bournay (French comic artist), Keu Cha (Witchblade, Hex), Aleksa Gajic (various things), Steve Dupre, LECTRR and ADAM (Belgian comicbook artists), Clint Langley (Sláine, ABC warriors, various Warhammer and Warhammer40k things).

At the end of day one I was completely exhausted after having done so many free drawings that I don’t know where to start. I was so busy that I forgot to take pictures of them.

On the second day it was calmer and I got a chance to do some paid sketches also. Attached are some of the sketches and paid sketches I did on the second day, and one illustration I did during lunchbreak on day one.

Some of these are still available since I had some downtime on day two and had a chance to do sketches with markers. They can be purchase for €8 + shipping. As a general note, shipping to the US for anything of a A4-size or smaller is €12. If you live outside of Europe it will be more, if in Europe less.

Available from the above are: Sláine (1st), SpaceWolf(3rd), Ghost Rider(4th) and Hellboy(5th).

Also, I didnt completely sell out the posters at Facts and some are still available.

These go for €15 + shipping.

Available are:

Personification of WarThe 2011 F.A.C.T.S poster

Sanguinius, Ahadi War and FAXXA.

Contact us through studio.colrouphobia@gmail.com for more info on this.

We will add a store in the not so distant future.

Since a Monday has past, I thought I’d just shoot some sketches away also. A little something to look at up untill Monday.

An Ahadi-sketch and “Balor through the mist” (crop of a larger sketch).

Both of these are A3 format and will be completely rendered with pen on paper, sold as originals and also painted digitally. If you have an interest in these, or any future sketches that pop up on the website, just mail us and ask. Once they are completed on paper I will post them again, right here.


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