This is the name of the winner of our contest, Ars Scribendi.
Please give it up for Dave B, who brought this home.
This narrative was inventive, left things to imagination whilst still buildin up a nice setting. Simply put, there was no argument when we decided this to be the winner.
During the next couple of months, David will be illustrating parts of this narrative (as it spans over a longer scene), and will be making a walkthrough of how the illustration comes to fruition. Once it is done, we will print it, sign it and send it to Dave so he can hang it on a wall of choice.
A couple of honourable mentions
Of course all entries where excellent, but there where some that stood out. These are, in no particular order, the stories we judged very good, but just not reaching up to “The Deadfields“:
Nathan Robsons narrative- The Necromancer and the Ribbon Dancer
John Malones narrative- A Survivor of the Wastes
Closing in on late summer
Things are starting to pick up again for the studio. Fresh work is popping in and business as usual is the drill.
Remember that from Next week, we will be “on vacation”, which means that for all intents and purposes, whilst you can still reach us and commission us, we will be a bit less available for chatting and posting updaes might lessen a little. We will still be available though, as said, and commissions are worked on as per usual and according to schedules so feel free to contact us for any commissions or ideas you have.
Also, like said in last weeks update, we are giving back to the community by giving a whooping 100 Euro discount on commissions right now. This week there are two commission slots open, so this might be the time for YOUR dream illustration! Please remember, it’s first come, first served and if you are number three commissioning us this week, your deadline will simply just move one week forward.
And as a parting-shot
Here is something on an ongoing project.
In between deadlined projects and work, sometimes one need to sketch something for uture projects.
Since David cannot show you his super secret project just yet, this is what we will show this week…
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So another week, another post.
On Friday, we posted an extra update to let you know that the competition-deadline had past.
We had an amazing turn-up and so decided that the competition will return next year, albeit perhaps with a couple of more prizes, judges and other tidbits. We will be working for almost a year to be able to get the final format out for next years edition of Ars Scribendi. So thank you all!!!
We hope to announce the winner before our vacation break, so stay tuned. You peeps did not make it easy on us by entering so many awesome narratives!
If you have followed us for a while, you know by now that there is a studio Youtube channel, where you can see some of our processes. We have plans to evolve this to a little more then what it is right now, but it involves a bit of upgrades to programs and hardware, so if you can be a little patient with us there are some good things on the way.
Speaking of good ways on the way, here is a current low resolution view of the new Sanguinius that David is painting at the moment in his rare spare time:
And here is anothe little bit of good news.
We have had an exceptional year. Truly, this year has been a gamechanger for us in many ways. Most of the things are still under NDA (such is the fate of freelance illustrators) but quite some private commissions we have been able to show. In fact, we have had to limit the ammount of slots for private commissions this year, to be able to do proffessional work for companies.
We have a few things coming up that are absolutely brilliant, and David has a secret project that, once it get revealed, probably will get quite some attention. It will be new, it will be grand and the other persons involved are probably known by most of our followers, if not all.
So to celebrate our year, and to give some back to the community, we have decided to give a quite substantial discount for the five next private commissions we do.
The discount will be 100 Euro off of the normal price.
As pricing is a tricky business in the artists world, you will not often see prices displayed in public. There are many reasons for this, not least of all being the fact that supply and demand, as well as the level of skill of the artist in question, set the prices and therefore they can and usually will change as an artist get more famous, skilled or both.
So we will make an exception to this right here and now, and let you know our fares, just to give you an idea of how large our discount really is!
These rates are broad estimates, an usually end up being what we go for, but please keep in mind that what you want to commission can have an effect on the final pricing.
For one character, in a pose of your choice, with a simple (blurred or one colour, simple figures or structures of no real detail) background – 300 Euro
For one main character with supporting characters (up to three) with a simple, blurred background (as per above) – 400 Euro
For a more complex illustration, for example a battlescene with multiple focuspoints an a complex background – 600-800 Euro, depending on complexity
On the above prices, we will offer a 100 Euro discount, straight off.
To make sure we can keep to this and still work on everything we have, the discount will only apply for the next five commissions, so get in touch through our contact form and lets see how we can help you. It’s at the bottom of the “About” Page.
Please keep in mind that slots open this week are only two. This means that if there already are two commissions this week, yours will be pushed forward to start next week. Completion of a commission is usually 4-6 weeks on something simple and 6-8 weeks on more complex pieces. We will inform you of your deadline in the contract.
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or how to function in 30°C heat with a cold and runny nose…yay
First of all: One week left on our contest Ars Scribendi! We have some smashing entries already, so if you think you have what it takes to win: One week left! Final entries need to be in at midnight GMT August 1st 2014. May the muses kick-start the overdrive of your imagination and provide you with ample flow in your pen.
And fevers or not, the show that contains no clowns needs to continue. We have some goodies to show you.
The first is a work in progress and a source of both frustration and inspiration. It gives an idea on how concepts can evolve over time.
During a dull moment the challenge was uttered: Why not paint a Centaur fighting a Minotaur, it’ll be fun and different she said :)
These three versions give an indication on how much a concept changes, and in it’s current form it is still being tweaked. The first one is the version from 2008/2009, the last ones are a new edition from 2013-2014. It is in an in between project, when commissions are leaving you with a space.
And those following David on Facebook, will have seen mentions about a super secret project pass by. The following bit is NOT it (a rotten thing to do, but keep checking out this blog and all shall be revealed :) )
Currently we have a remake of the known Sanguinius painting in the pipeline. The first piece, known and epic, took about 55 hours to complete. The pose is epic, but not really dynamic so the sketch is slowly being transformed into a painting. The rough colourcomp is done here, but still loads of tweaking to do.
The video shows you how the details on the shoulderpad were created, Händel our good friend will keep you company.
Time for another update.
A week went past pretty fast.
Things are rocking and rolling in the studio. I (David) got approached for something to do on the side aswell: a Super-Secret-Project(tm). It will be a while before anything on this will surface, but if you see random posts on Facebook about doing “super-secret- project” things, then you know.
Meanwhile, London Film and Comicon came and past this last weekend. From what we have heard, it was a fantastic hit.
Last week you were promised a look on the illustration that got done for “Excelsior!”; the tribute booklet for Stan Lee.
We give You: Mysterio (oh, and Spidey…)
To make things even more exciting, here is a newly completed Primarch:
If you remember seeing this before, we started a tutorial in regards to how this one was being painted. Quite some bits changed since then, mainly to try to not be too influenced by the model that came out from Forgeworld. Simplicity is the key.
Summer-time usually means vacations for everyone. The studio is not different, much.
Mid-August until the first week of September we are on vacation. This means that we will still be reachable for talks about commissions and such, but activity on the blog et al will be lessened.
This past year has been crazy, and as such we really need a break. So please keep in mind that even though you can get ahold of us during that time, it might take us a little while to reply.
Our contest, Ars Scribendi, is a huge success! We have more than 15 entries and two weeks to go before the deadline. If you had in mind to join the competition for a chance to win your narrative as an illustration, printed, signed and sent to you, there is still time, but keep the deadline of the 1st of August in mind. Entries accepted here on the blog (on the Ars Scribendi post) or on the event’s page on Facebook.
This week there are three slots open for commissions.
If you have an idea for a commission, a question or query, or just praise or critique, just use the contactform on the About page (Link just before this or in the blue field on the top of this page).
And now for something completely different…
We open this week with a quote from the letters of mr. Van Gogh. The past three days we have experienced some severe weather here in Belgium. Hailstones the size of golf balls, super-cell storms, and tropic heat made us take three unexpected days off. The storm that passed us Sunday night really had epic proportions and was in true Lovecraftian style, worthy of an epic battle between Elder Gods. We at least got inspired to paint some dark images, so keep an eye out the coming weeks.
However, despite epic storms, some works were completed and we can proudly present you two final pieces.
The first one is made for an alternative 40k story: Guilliman’s Heresy. The image shows a pivotal scene between the Lion, and a megalomaniac Guiliman together with already corrupted Vulcan, Sanguinius and Dorne. Both parties are interested in Terra, however the focal point here lies with dichotomies between Lion El-Johnson and Roboute Guilliman: The dark armour of the Lion ofsets the white toga of Guiliman, the bareheadedness of El-Johnson versus the halo Roboute’s throne casts. The light from above illuminating the Primarch of the Ultramarines versus the shade of the Lion, etc…
Drop by at Bolter and Chainsword for more details about this alternative Heresy storyline.
The next bit is our final contribution to the Kaiju Beast contest. A first for our studio since this is our first joint-collaboration. It worked out well, so more will follow:
We would also like to inform you that this week we have NO slots available for private commissions, they got filled up, but by next week some should become available again.
Finally, keep your eyes and ears open. We are going to launch a little event later this week and will keep you all informed through social media. No spoilers yet, but the name will be Ars Scribendi :)
…well summer more likely, but just love that quote having lived in Sweden, where no matter what, temperatures are always a tad chilly. Currently we are experiencing some nice sub-tropical temperatures here in Western-Europe, the windows are opened and the sounds of (urban) nature are definitely leaving a mark on the items we currently produce.
The quote however does apply to a private commission currently being produced. A nice bit, depicting an alternative Heresy than the canon 40k one, and for which we are happy to provide some snippets from.
The full image will appear on next week’s blog or at worst the week after that one. The client must, after all, have the right to parade the image around before we post it here.
If you can guess the Primarchs involved, you might understand why the “Winter is coming” quote applies.
Also, we have decided, since we are such nice peeps here, to provide you with some details from the Kaiju Beast contest. Last week we posted the linework/sketch and now we give you an insight on how it looks coloured in.
We are handing the final piece in somewhere next week, no point in keeping it around even when the deadline is more than a month away. We entered the competition to do something different, as a personal challenge, so not per se to win. Would be nice, but was not our prerogative.
And as a quick intermezzo: we are posting some of our sketches over at TUMBLR, nothing fancy but for those who are interested: feel free to drop by and add us.
And finally a question to you, our loyal reader: Do you have any ideas for some kick-ass piece of artwork that we should produce? Any movies, games, books and whatnots that are coming out this year, or have come out and by a shear fluke of nature, we missed out on, that YOU would like to see something rendered from?
We are currently looking for some fun projects to fill out the daily routine, so any input is more than welcome.
Nothing makes the earth seem so spacious as to have friends at a distance;
they make the latitudes and longitudes.
-H. D. Thoreau-
Written by David.
So a lot of people wonder what artists do in their spare time.
Most of the time, most artists will tell you, there is no spare time.
Sometimes, however, we take the time to do some sideprojects, because they appeal to us, or we like the idea, or we just have time for once.
This is one such project.
About two months ago I was contacted by DesignStrike UK, with the question if I was interested in painting some concepts and a full illustration for a project meant to turn into a Tv-series about the Horus Heresy.
As I am in the middle of painting Primarchs on my spare time, I thought it nice to spice it up by having some other people tell me how to paint something from the 40k (30k) Universe.
This is not a common thing, it just coincided with a little more spare-time and a window of opportunity.
If you are interested in knowing more about this project, they have a FB-page here: https://www.facebook.com/HorusHeresyProject
Below you will find two concepts, a Terminator and a regular Space Marine, bth of the Blood Angels Legion, 5th Chapter.
Underneath these concepts, you will find three varients of a pitch–illustration, meant to go Games Workshops way.
I’d love to hear which one you like the best, and why!
If this gets enough support and the favour of GW, it might turn into a paid project, in which case I hope to be part of it, but until then, you migh see sketches from time to time on their FB-page and on the blg, just don’t count on it happening every week. Paid work unfortunately have to come first…
Sanguinius facing Ka’Bandha
All of the above images are produced for DesignStrike UK
Wrhammer 40k, Space Marines and Sanguinius are Copyright to Games Workshop
Painting by David Sondered, StudioColrouphobia.net
Written By David.
In the second installment of this series, let’s talk about decisions and computercrashes.
So last time, we left with a fairly decent pose, as well as good set-up for the painting of Mortarion around the time of the Horus heresy.
A few decisions had been made in regards to how he would look:
-Similar to Curze (“siblings”)
-Gaunt/ Deathly posture and features
– Details to keep in mind are: censers, no greenor white colours of armour, smoke coming out of the high collar, smoking pipes coming out of his back.
This is the image we had/
At this point, I do “the google rounds”.
Essentially, I look through google for images that I can use as reference for various items.
Items like hoods (monk-robes), roman shoulder-guards, freaky scythes, censers, smoke, fumes from burning oil-fields etc.
These things are ten stored for references. I will not se them straight off, but more as guides to how something is shaped.
If I need to create something unique for a character, I might “kit-bash” some of the images together to create interesting shapes (using various layerstyles in a similar fascion to how I started this illustration, see part 1 , but for this illustration that was not needed. (An example of an item that could have been made thusly, is the scythe, but I made a decision to paint that from scratch, based on pre-existing art.)
Examples of art that fell under references vary from Scythes from Darksiders 2, to conceptart for the Angels in Diablo to exhaust-pipes from Trucks and Holocaust-victims.
During this time, I also refine the previous image a little to get to the point where I like it a bit more. Not much is done beyond adding some backlighting, a few placeholder-censers and painting in the face a little.
So let’s stop here for a while and talk about catastrophical crashes.
I have made it a habit to constantly save iterations of my illustrations.
This way I can go back and copy-paste something that might have been better from a previous version, but I also make sure I do not loose hours of work if Photoshop crashes.
I have, to date, never had a version of Photoshop that did not crash on me at the worst possible opportunities.
Lately, I have also made it a habit to use a cloud-saving source to save my most recent works/files, simply because in case the computer crashes and files are lost, atleast some of my work is saved.
Better be safe then sorry.
So I worked on Mortarion for a long while. Each iteration of the illustration moving towards a goal.
The face was altered to focus more on his skeletal look, whilst maintaining a somewhat proxiation to my illustrations of Curze and Angron. I also used references of men from the Carpatian region as reference, to hint at the origins of the Legionaires (who are supposed to mainly have been recruited from this region on Terra, before recruitment from Mortarions homeplanet began).
Some alterations to the colours happened. The reds/oranges moved towards gray/blue/greenish to reflect this sensation of the sick and poisonous.
A shhoulderpad was begun on and the robes and scythe was worked out.
I had 8 preview-images to show on the blog. And they all vanished in a severe computercrash, loosing several folders worth of illustrations and references.
Luckily I had saved the ast two iterations of the image on my dropbox-account.
So here is where we come back to the image. It is not done yet, and there will be a part three, but you need to know why there was a jump in the look.
And a caution- save often. USe external harddrives or cloud-saving if needed, but make sure your work is safe.
Luckily, everything for my proffessional work was saved on an external harddrive except a new sketch, which means nothing suffered for commissions and proffessional works, but it could have been much worse, so keep this in mind!
Now the astute viewer will notice a few things:
1) The pose is slightly altered.
This mainly comes down to the fact that the lower body is in shadow and the shoulderpad has to face a certain direction for him to be able to hold the scythe.
2) the collar looks completely different.
I went away from the crude stove-collar and moved towards a more knightly one.
3) Alot of the ornaments vanished from the previous image, including the censers.
During research, I found that Mortarion didnt fancy ornamentation, so I stripped it down. The censers where only really placeholders. They will return once I paint them in proper.
4) He is kind of stout/heavy set.
This, is fixed. Namely in the next preview image-
Following this I will be painting in the lower body, the scythe will be completed and the censers will appear After this I will start adding the gasses in an around the collar and finally there will be some colourcorrections and post-process work to make the illustration complete.
Let me know what you guys think.
Oh, and here is something Orky to end the day. Wprk in Progress:
Studio Colrouphobia also has a twitter account: https://twitter.com/Colrouphobia
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So Halloween passed, thank you all for making it special by participating in ourcompetition.
Starting this week, there will be a new series of posts.
These posts are about following the creation of an illustration from concept to finish.
For the beginning illustration, I chose to use one of my personal Primarch illustrations.
I will go through wwhat ideas I have, how to flesh out the image, what thoughts and knowledge must be sought. Sketching, colour composition, painting roughs, using reference, when to use texturess and not and any number of other topics that come up along the way.
So let’s begin with the start, shall we?
For this particular illustration, I knew I wanted to tackle another Primarch.
But which one?
I have a list of Primarchs I am completing, where I have saved some general ideas and cool stuff to inspire.
Her’s what the folder look like:
You will notice that some are missing, which does not meant that they are completed, but rather that I haven’t ound anything yet to make me feel it is suitable to save as reference or inspiration for that particular Primarch.
So let’s choose one-
It is, after-all, the season to be dreary.
Not that much, but we can work with it.
So I do a quick sketch, without looking at my ref/inspiration images, but after I have looked at them/
So, its loose, crappy and not much to see. But it gives an indication, a hint at where I wan to take this piece.
Let me explain it to you.
Mortarion, for me, was always a riddle.
He grew up as a son of an alien (or a mutant, it seem to have shifted over the years). Taking control over the planet of Barbarus, a lethal place for humans to live and so poisons and poisonous gases are a part of his culture.
Likewise, the figure of Mortarion has this “Angel of Death” over it. A hooded figure, slender and agile, with hints of wings and a scythe.
The above is the way I think about Mortarion in passing, without investing any real tought to the character.
So the next step, is to look at the sheer physical aspects of Mortarion.
I did a Google-search, and ended up with a few images. I show them here to give you an idea, but I am in no means taking any credit fore these:
– John Blanche
– Alex Boyd
– Adrian Smith
-Ibrahim Swaid ( http://holypixels.blogspot.be/2011/08/mortarion-work-in-progress-1.html )
So that’s the four first ones I got..
Now comes the choosing.
What do I like, what don’t I like.
I like the general features, the hood, the gaunt look of Alex Boyd’s version. The plain-ness of the armour. In fact, even though I usually really like Adrian Smith’s work, in this case, I find it completely out of tune with what I want to portray.
So I make a list of things to add in the illustrration-
Scythe (obviously, I even drew that in the sketch, before thinkking about it).
Slender – like in the Alex Boyd image. – usually PlagueMarines are bloated, which is fine, but I want him to look like death/ This is not neccesarily going to be after he joined chaos.
Censer- holding poisonous gasses.
Things to concider-
Colours, not sure about wite, or even green. I need to do some research.
Shoulderpads. I sketched something like the Angron or Curze shoulderpads, not sure if I will keep that or go with something else.
Smoke- I want poisonous gases to come out at the collar and from the Censers. Need to make them visible without looking lame.
Things to not take-
No Green, no White. Not on Armour in any case. I want him to be dull in armour/clothing. He will be pale, so he need to stand out a bit.
Chest from Hulk- I really need him to look like death, he cannot have the most powerful look, not bodywise in any case.
Perhaps the fumes will cover some of his face, but I want his face to show mostly.
After writing these things down, I do a new sketch. And i failed (I lost the file). So I decide to do a tested methood when I need ideas.
I use an older image and duplicate layers, moving, reshaping, twisting and turning them around, using layer-effects to get “happy accidents”.
In this case, I used my Angron Painting.
This is the “sketch”:
So I add some brushstrokes to give a hint at my figure (using the same pose as before)
It still doesnt do it, so I do a little altering and adding a coloursplash, followed by a proper silouhete (next two images)
And after moving the arm and scythe, I am getting happy about the pose.
I know I said no facemask, but at this time, I am unsure how to make him look, so I have left the lower part of the face.
I will most likely make him look similar to curze, as I use roughly the same features for all the Primarchs, just changing them ever so slightly, to show they are siblings, rather then the same characer (or, indeed, completely different from one another).
That thing above his head?
Yeah, I dont know, perhaps I will keep it, perhaps not.
I thought I saw something like that in the back of Ibrahim Swaids Mortarion… it has potential. Maybe some sort of machinery, part of his exhausts…
Till next time.
Studio Colrouphobia also has a twitter account: https://twitter.com/Colrouphobia
Studio Colrouphobia also has a Facebook-page: https://www.facebook.com/pages/Studio-Colrouphobia-Concepts-and-Illustrations/20588351315
Today’s blogpost features the final reveal of the Halloween illustration, along with announcing the winners of the competition.
Let’s start by revealing the who the commenter of the artwork was:
As most all of you guessed, it was Aaron Dembski-Bowden!
So, without further wait, we give you-
Konrad Curze / Night Haunter
That’s now what Curze looks like in my head.
Just breathtaking. – Aaron Dembski-Bowden.
Some honorary mentions, guesses from over-all over the internet:
“Ah, I see it now. It’s Cap’n Crunch.”
“Still sticking with Darkwing Duck”
“Calling it right here and now. It’s the Great Pumpkin King”
Jokes aside, here are the winners:
Big prize winner (Fullsize poster, signed and sent directly to him/her)
Alexander Leleux – first guess and got it spot on right away.
Runner-ups (Other poster from Studio Colrouphobia, also signed and sent directly to him/her)
We will be contacting you shortly to sort out how to send the prices to your location.
For the rest of you guys-
Thank you for making your guesses. Let us know what you thought of this competition and what you would like to see from us in the future.