Thunderbolt and lightning (very very frightening…)

Busy days at the studio.

With deadlines passed and more work ahead, let’s take a break and look at how something comes to life.

A page comes to life

So as you know, Aaron and David are doing a webcomic together, the Road to Jove, and the prologue is being updated every Friday.

So how does a comicpage come to life?

In David’s case it starts with a loose sketch, based on the script:


After re-reading the script, David realise that there is one more panel on this page (note to any aspiring comicbook artists, always read the script proper, making sure nothing is continuing on the following page in the script!)

So another quick sketch is made, to make the panels sit better on the page:


After taking the sketch into Photoshop, some adjustments are made to make sure it fits on the page-template:


References for the backgrounds are found, if necessary (in this case, some references for abandon factories are taken from Google and own photos, to make sure all angles of machinery and items make sense), and the background of each panel is painted in:


Discussing with Aaron, it is decided that the figures are to be let out of the last panel, leaving only the crucified people and crows for viewing.

The figures are painted in and now all that is needed are the text-bubbles:


After adding in the bubbles a new page is completed, ready to be published:


Details vanishing

During the painting of this page, Aaron and David realised, for the first time, that the downside about the comic-format is that you need to be able to make sure everything reads. The viewer need to see what is happening, and sometimes this means removing details, or, a lot more time effective, not to paint in details that either removes clarity, or can’t be seen on the final page due to size.

Here is a visually good example of how “details” look on a finished and published page, in comparison to the original size:


The above is the final, published size. As you can see, the panels display the figures, and there are hints at details (click on the image for a full size view).

Here is the original size David painted it in (again, click for the right size):


A lot of the details are very rough, and some aren’t even visible on the published page (such as the markjings on the chest of the robot, which are barely seen on the published page, yet obvious on the original size).

So now you know a little more. If you wonder anything, just ask in the comments and we will try to help or explain.


We still have spots open for 100€ commissions. Feeling like you need an interesting piece of digital art? (Single character, simple background) Let us know! These kind of commissions help us evolve, quite often our clients give excellent briefs and have creative ideas regarding things we haven’t thought of. So take the chance 🙂

For anything outside of those specs, or if you need any information not covered here, go to the bottom of the About page and send us a message through the contact form.

Please note that Studio Colrouphobia will not do any paid commissions based on any IP’s not allowing any reproduction and/or derivative work.


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